Initialize engine version: 4.1.5f1 (ed5ea3281df6)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dumx.dll 8.17.12.9594]
    Renderer: NVIDIA GeForce GT 650M 
    Vendor:   NVIDIA
    VRAM:     974 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Nifflas\Mitt\Spel\Mini\Battle Cube\Builds\Windows\Battle Cube 64bit_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Nifflas\Mitt\Spel\Mini\Battle Cube\Builds\Windows\Battle Cube 64bit_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Nifflas\Mitt\Spel\Mini\Battle Cube\Builds\Windows\Battle Cube 64bit_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Nifflas\Mitt\Spel\Mini\Battle Cube\Builds\Windows\Battle Cube 64bit_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Nifflas\Mitt\Spel\Mini\Battle Cube\Builds\Windows\Battle Cube 64bit_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Nifflas\Mitt\Spel\Mini\Battle Cube\Builds\Windows\Battle Cube 64bit_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Nifflas\Mitt\Spel\Mini\Battle Cube\Builds\Windows\Battle Cube 64bit_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Nifflas\Mitt\Spel\Mini\Battle Cube\Builds\Windows\Battle Cube 64bit_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Completed reload, in  0.039 seconds
desktop: 1440x900 60Hz; virtual: 1440x900 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Unsupported: Hidden/NoiseAndGrainDX11
Platform assembly: C:\Nifflas\Mitt\Spel\Mini\Battle Cube\Builds\Windows\Battle Cube 64bit_Data\Managed\Boo.Lang.dll (this message is harmless)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 650.
Total: 2.170216 ms (FindLiveObjects: 0.061577 ms CreateObjectMapping: 0.027630 ms MarkObjects: 0.386439 ms  DeleteObjects: 0.053683 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 51 unused Assets to reduce memory usage. Loaded Objects now: 657.
Total: 3.423873 ms (FindLiveObjects: 0.066314 ms CreateObjectMapping: 0.048946 ms MarkObjects: 0.457490 ms  DeleteObjects: 1.206289 ms)

